The following short film, “Too Much Glue”, was created by myself and my classmates at the University of Colorado-Denver’s Digital Animation Center. I was the Look Development Texturing Lead, and I also shared responsibility for lighting, texturing, and animation. I will be posting detailed edits of my specific elements soon. Hope you enjoy this in the meantime!
2016 Demo Reel
All visual assets were created myself. Programs used were:
Autodesk Maya
Autodesk Mudbox
Adobe Photoshop
Adobe Lightroom
Adobe After Effects
Thanks for watching!
Old Yugo
For the “hero object” portion of the final reel, I chose to model, texture, and light a 1982 Zastava Yugo in the style of the Fallout video game series. Here are three detailed shots, and a link to Vimeo where you can view the rotation shot.



Sunday Brunch 2.0
Here is my first demo reel piece. I wanted to create an image based off the computer generated room sets in the IKEA catalog. Each of these items is a CG version of a real IKEA product. Modeled, textured, and lit in Autodesk Maya, rendered in Arnold, and finished in Adobe Photoshop.



Fountain
More from “Rite of Spring” shoot. Developed in Adobe Lightroom.
Tears
More from “Rite of Spring” shoot. Developed in Adobe Lightroom.
Canyon At Night
This was the final project for my digital painting class. I based it off a scene from a recurring dream I had as a kid. I would wake up in a canyon like this one, sometimes during the day, sometimes in the middle of the night, but I was always in a field of glowing flowers. I would like to recreate this landscape in Maya.
Rite of Spring
Colorado in the spring brings an interesting mix of weather. On this particular shoot, we had two feet of snow that broke most of the smaller trees in my neighborhood. I found this flower laying in the snow after falling off one of the broken trees. Developed in Adobe Lightroom.
County Fair
This digital painting was an experiment in populating spaces. I created it using Adobe Photoshop. I chose to paint a county fair scene as a representation of American culture.
Boiler Room
This is my first experiment with digital painting of a Victorian Era boiler room. Created in Adobe Photoshop.